/*
actor_die();
*/
switch (argument0){
	case 0:
		if alarm[3]<=0{
			alarm[3]=room_speed;
		}
		spark_populate(self,spr_spark_explosion,1,0.5);
	break;
	default:
	if alarm[3]<=0{
		alarm[3]=room_speed/2;
	}
	break;
}
